The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trials

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by EmmaStanmore, BrendonStubbs,  DavyVancampfort,  Eling D.de Bruin, and Joseph Firth This work is published in Neuroscience & Biobehavioral Reviews, Volume 78: 34-43, July 2017, https://doi.org/10.1016/j.neubiorev.2017.04.011   Physically-active video games (‘exergames’) have recently gained popularity for leisure and entertainment purposes. Using exergames to combine physical activity and cognitively-demanding tasks may offer a novel strategy to improve cognitive functioning. Therefore, […]


Virtual Rehabilitation Programme Using the MIRA Platform, Kinect and Leap Motion Sensors in an 81 Years Old Patient with Ischemic Stroke

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By I M Moldovan, L Tric, R Ursu, A Podar,  Department of  Kinetotherapy, Faculty of Law and Social Sciences, “1 December 1918” University, Alba-Iulia, Romania,  ionut_mihai_moldovan@yahoo.fr This work was presented at the International Conference on e-Health and Bioengineering, EHB 2017 conference in June 2017. Below we present a summary of the paper – online on IEEE Xplore. […]


MIRA therapy at St. Mary Day Center for the Protection and Support of Neuro-psychological Disabled

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by Andreea Moale, physootherapist and volunteer at St. Mary   “St. Mary ” day center in Cluj-Napoca ran by The association for the Protection and Support of Neuro-psychological Disabled in Cluj, a  non-governmental organization, provides daily, from Monday to Friday, 8.00-4.00 am, social services, for 22 clients  with learning disabilities.   Through activities and therapies developed […]

7 year old bog with brachial plexus using MIRA exergames for rehabilitation

Rehabilitation of a 7-year-old boy with brachial plexus palsy using MIRA exergames and Vojta therapy

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By  Czakó Norbert, Silaghi Ciprian, Vizitiu Ramona Stela, “A smile with MIRA” Rehabilitation Centre, Cluj-Napoca, Romania, norbertczako@unzambet.com This study is presented at The 6th IEEE International Conference on E-Health and Bioengineering – EHB 2017, Sinaia, Romania, June 22-24, 2017 and available online on IEEE Xplore. Abstract— This case study presents the results obtained in the recovery of the […]

MIRA 2016 Highlights

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2016 was an exciting year for MIRA with achievements, events, conferences, and mentions Achievements           European Youth Awards 2016 Europe’s Unique Digital Creativity Improving Society in the Category – Healthy Life Business Days “Startup of the Year 2016” award in Romania. MIRA awarded “Best Social Enterprise” by the Global Startup Awards.    Conferences […]

Gamification and The Psychological Theory of Increasing Motivation for Physiotherapy

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What is Gamification? Gamification is defined as “the application of elements of game-design and principles of game in a non-game environment to improve user experience and user engagement, loyalty and fun “or “a process of consolidation of elements of a specific experience of the game in order to support the value created for the user.” […]